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/vg/ - Video Game Generals


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File: 208KiB, 1920x1080, mpv-shot0111.jpg [View Same] [Google] [iqdb] [SauceNAO]
262793623 No.262793623 [Reply] [Original]

passion, edition

> Demo Day
Play: itch.io/jam/agdg-demo-day-27
Next: itch.io/jam/agdg-demo-day-28

> /agdg/ jam
Previously: itch.io/jam/agdg-princesses-witches-jam

> Helpful links
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
/agdg/ Steam Games: homph.com/steam
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
/agdg/ Logo: pastebin.com/iafqz627

Previous Thread: >>262711478
Previous Demo Days: pastebin.com/M8xVhUQu
Previous Jams: pastebin.com/ZNPSfbJ9

> Engines
pastebin.com/VvFKuXf7

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

>> No.262799748
Quoted By: >>262800387

>>262799463
alright

>but you will have to figure how yourself
i guess you are talking about mesh combination ?

>> No.262800383
File: 2MiB, 640x480, drt-s.webm [View Same] [Google] [iqdb] [SauceNAO]
262800383
Quoted By: >>262802319

Can you solve this puzzle game?

>> No.262800387
Quoted By: >>262800626

>>262799748
Fuck its hard to help because it feels like I am enabling competition against me. I'd rather teach you to fish than feed you. Start learning how to break down your problems to keywords then searching them, go from there.

>> No.262800537
Quoted By: >>262800810

>>262799241
Alright I guess I don't even have to sync the lines and the splash animations then? I can't see if that's happening or not in that gif.

>> No.262800626

>>262800387
nigga it's not like everyone is a retard here, I know very well that I can google and I will, it's not inherently bad to discuss this kind of stuff given we are in a game dev general

>> No.262800810
Quoted By: >>262804127

>>262800537
I don't think they're synced. It doesn't even look like any of the rain lines disappear until they exit the bottom of the screen. There's so many particles and it's so chaotic that no one will notice that they aren't synced.

>> No.262800826

What are some cool god modes / rage mode / come back modes in games? You know for those moments in anime when the protagonist's theme starts playing and he/she starts to reck everything? I want to capture that feeling in my game.

>> No.262800952

>>262800826
Do you mean just "protag/op theme starts playing in climactic moment" examples?

>> No.262801060
Quoted By: >>262803075

>>262800826
Probably want to give information about the kind of game you're playing. A random example that comes to mind is the comeback mechanics in a lot of fighting games, where getting hit builds a meter for the heavy damaging attack combo.

>> No.262801525
Quoted By: >>262803075

>>262800826
https://www.youtube.com/watch?v=JGw8DWctAts
https://www.youtube.com/watch?v=NQQgXk7YIow

>> No.262801623

So, blender 2.8. Yeah or nah?

>> No.262801647

So is Niagara good enough to use now? I've been holding out on anything past UE 4.18.3

>> No.262801940

>>262801623
Pretty good except for the very specific use case of needing to bake a texture onto the vertex colors of a model. You can't do that in 2.80 because it required the ancient Blender renderer which has been completely removed.

>> No.262802058

>>262801623
What other choices do you actually have? You think Maya is worth that fucking price for a random single game maker?

>> No.262802162
File: 48KiB, 680x680, gui_avatar_output_1.gif [View Same] [Google] [iqdb] [SauceNAO]
262802162

Progress:
+ Player avatar's name now appear on display when an avatar is selected

>> No.262802298

Remember: it is YOUR fault.
Little bit of gatekeeping could save us all and our threads.

>> No.262802319

>>262800383
Salad fingers.

>> No.262802336

>>262801623
Over 2.7? Definitely. Eevee and the UI improvements on their own are enough of an improvement to warrant the upgrade for gamedev.

>> No.262802395

>>262801623
If you're a 1MA and you intend to sell your game yes. If you're a hobbyist strictly, then pirate Maya and Max or get a student license. If you have a decent-sized team who aren't all amateurs, buying maya/max may be worth it just because people with degrees are more likely to be familiar with it, but apparently blender 2.8 finally fixed blender's awful UI (I haven't used it yet) and even made its hotkeys match autodesk's, so there's that.

>> No.262802474
Quoted By: >>262803195

>did you really make this yourself?!!
it's fucking hilarious how little you have to know have normies think you're a wizard. I don't think I'll ever get tired of this initial reaction.

>> No.262803075

>>262801060
It's for a top down pixelshit action game with some light combo system. It was actually fighting games I had in mind, like the ultimates in Street fighter 4, but more like a mode that increases your strength / speed or whatever for a short duration. Makoto had something like that, like in this vid when she turns red https://www.youtube.com/watch?v=aUpQak8vQ00

Just increasing the stats of the player sounds a bit boring though, preferably you would be able to do stuff you wouldn't be able to otherwise.

>>262801525
Yes that's the spirit.

>> No.262803195
Quoted By: >>262804616

>>262802474

It's called flattery, anon. Instead of being hilarious it's supposed to make you feel this feel called 'good'.

I've heard of it before, not sure if I've ever felt it but anyway.

Look, producing ANYTHING that requires any amount of skill or effort to create, whether it be good or mediocre or rubbish, will instantly make your more interesting than a normie. Thinking it's hilarious that people would want to compliment your shit work is going to bite you in the ass and also make you look like an ass if you ever express that opinion instead of just saying thanks

>> No.262803223

Are there any decent Android apps for sprite-making? Any at all?

I have a lot of downtime at work, figure I may as well work on my assets then.

>> No.262803285
Quoted By: >>262803397

>>262794191
Reminder to encourage the person who made this inaccurate, brainlet graphic to kill themselves!

>> No.262803397
Quoted By: >>262803604

>>262803285
Prove the graphic wrong (you literally can't)

>> No.262803484
File: 12KiB, 681x679, gui_avatar_output_2.png [View Same] [Google] [iqdb] [SauceNAO]
262803484
Quoted By: >>262805715

Progress:
+ GUI now tracks player avatar's name, encryption, and RAM.

>> No.262803604
Quoted By: >>262803751

>>262803397
I can tell you're a nodev so I'm going to save my breath. It's common sense.

>> No.262803746
File: 70KiB, 1106x1012, 131342535.jpg [View Same] [Google] [iqdb] [SauceNAO]
262803746
Quoted By: >>262803856

Guys, halp, blender/3d question, if i created my model for a character, do i UV him with the mirror modifier still applied or do i first apply the modifier then UV?

>> No.262803751

>>262803604
Because the player being positioned on the corner of a step instead of the ground is common sense!

>> No.262803856
Quoted By: >>262804287

>>262803746
both parts with share the same UV mappng

>> No.262803862
Quoted By: >>262804042

>>262803751
He is saying there are trivial ways of dealing with this, having correct foot placement as well as limiting collider usage
It's just that it requires more work than selecting a character component

>> No.262804042
Quoted By: >>262804425

>>262803862
Boot up a (good) 3D platformer, slowly edge off the corner of a box. Do you slip downwards at all before falling off? No. The base of the player collision is flat. It's not using a rounded capsule.

>> No.262804127

>>262800810
Hmm you're right but if I want to have light rain it might look weird if they are not connected. I think the rain drops are synced with the splashes in this one https://twitter.com/Trixelized/status/1158724083942678528 ?
I haven't worked with the particle system at all so I don't know how easy it would be to sync those. I guess I wouldn't use actual hit detection? Maybe just have it splash after a while?

>> No.262804287
Quoted By: >>262804492

>>262803856
So keep the modifier and apply it after i finish the UVs? thanks

>> No.262804297

>>262803751
you realize the visuals and the collision data do not have to match right? do you really think there are foot colliders in games or do you think maybe the leg and foot is just being positioned through IK? you probably don't even know what IK is so I'm going to stop responding to your shit bait now though, good luck with your meaningless life of NEETdom

>> No.262804425

>>262804297
Feet IK is just cosmetic placement of an extremity, you can tell the position of the player itself by how the camera moves around. >>262804042

>> No.262804483
File: 11KiB, 240x193, 874.jpg [View Same] [Google] [iqdb] [SauceNAO]
262804483

anyone who can help me here? I mean, I want to use opencv with godot, and need some help doing that.

>> No.262804492

>>262804287
yeah. Otherwise you would double you problem with unwrapping. Keep in mind that using the same uvmapping excludes light baking

>> No.262804596

>>262804483
>anyone who can help me here? ... I want to use godot, and need some help doing that.
here's some help: don't, run, turn off your computer and rethink your entire life

>> No.262804616

>>262803195
honestly, I usually feel uncomfortable in those situations, mostly because I know my creations are nothing too magnificent, but if I said it out loud, I would only come off as arrogant.

I understand and agree with everything you said, but it's just that I have to act along to avoid being a prick.

>> No.262804635

>>262804297
Plus you can physically tell the difference between walking up a staircase with resistance from a capsule vs walking up a staircase when ground is treated with special rules. The latter feels way more polished and is what you get in AAA platformers like mario

>> No.262804920
File: 48KiB, 561x466, dumb_frogposter.jpg [View Same] [Google] [iqdb] [SauceNAO]
262804920
Quoted By: >>262804976

>>262804483
Bored of libgdx and java already?

>> No.262804976

>>262804920
Godot has better GUI tools.

I figure out I may use opencv with godot since is a c++ library.

>> No.262804990

>>262794191
you can achive the image on the right with ray collisions if your engine supports it

>> No.262805715

>>262802162
>>262803484
You don't need to post progress every time you tweak a small thing.

>> No.262805845
Quoted By: >>262805917

>>262805715
where's your game faggot? don't bully yesdevs are a fucking irrelevant nobody who is going to die without a single person ever loving him

>> No.262805858

>>262802162
any idea how it will look? whats the art style

>> No.262805917
Quoted By: >>262806021

>>262805845
Speak English retard.

>> No.262805928

>>262805715
progress is progress

>> No.262806021

>>262805917
>hurrdurr you made a typo because you're not a phoneposting faggot like me
kys



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